Tuesday, December 6, 2011

Don't bother buying Infinity Blade II

So, after all that hype, I decided it was time to find out what Infinity Blade II was all about. I've heard things attributed to it as 'best looking game on iOS' and such, so as a game developer myself I wanted to see it. So I pay the $6.99, got my fancy noise cancelling headphones for the optimal experience, and then..... NOTHING! The game crashes during the title credits. Tried a few times, a 100% crash. I stopped ALL backgrounded apps on my iPad2, and tried again... Crash.

I've noticed this weird trend where the bigger the studio/publisher, the more crashes I see. Why do these big studios get away with publishing crap, and still rank among the top grossing titles? I noticed it with EA's SimCity Deluxe for iPad. The names don't get any bigger than that: EA, Sim City. Yet, they are unable to create a stable experience without crashing. My advice to the consumers here: forget about that big studio crap, and buy indie games. You will typically get email support from the author directly, and there is someone who actually cares about you. Don't let EA and Chair Entertainment get away with this: just stop buying from them.

And you don't have to take my word for it, there are plenty of crash reports from users. In case someone at Chair entertainment decides to do something about it, here is the log of a run where there is not a single other app running in the background:


Dec 6 18:35:18 unknown kernel[0] : launchd[11064] Builtin profile: container (sandbox)
Dec 6 18:35:18 unknown kernel[0] : launchd[11064] Container: /private/var/mobile/Applications/6CD18407-B4A9-4692-AA34-D07EBAF21381 [69] (sandbox)
Dec 6 18:35:18 unknown SwordGame[11064] : Installing signal handler
Dec 6 18:35:19 unknown SwordGame[11064] : Unknown movie state 0
Dec 6 18:35:19 unknown kernel[0] : virtual void AppleCLCD::mieEnable(bool), enable: 1
Dec 6 18:35:20 unknown SwordGame[11064] : This device is [iPad2,1], enum value 5
Dec 6 18:35:20 unknown sandboxd[11065] : SwordGame(11064) deny file-write-data /private/var/mobile/Library/Mobile Documents/8XJ6WJ8Z84~com~chairentertainment~IB2
Dec 6 18:35:21 unknown kernel[0] : launchd[11067] Builtin profile: gamed (sandbox)
Dec 6 18:35:22 unknown gamed[11067] : 18:35:22.436090 com.apple.AVConference: GKSConnSettings: set server: {
"gk-cdx" = "17.173.254.221:4398";
"gk-commnat-cohort" = "17.173.254.223:16386";
"gk-commnat-main0" = "17.173.254.222:16384";
"gk-commnat-main1" = "17.173.254.222:16385";
}
Dec 6 18:35:23 unknown SwordGame[11064] : 18:35:23.312345 com.apple.AVConference: GKSConnSettings: set server: {
"gk-cdx" = "17.173.254.221:4398";
"gk-commnat-cohort" = "17.173.254.223:16386";
"gk-commnat-main0" = "17.173.254.222:16384";
"gk-commnat-main1" = "17.173.254.222:16385";
}
Dec 6 18:35:23 unknown kernel[0] : virtual void AppleCLCD::mieEnable(bool), enable: 0
Dec 6 18:35:23 unknown SwordGame[11064] : Initialize!
Dec 6 18:35:23 unknown SwordGame[11064] : FBDelegate: !
Dec 6 18:35:23 unknown SwordGame[11064] : SetAppID to 152777738124418 / (null) / (null)!
Dec 6 18:35:23 unknown SwordGame[11064] : FBDelegate.FB: !
Dec 6 18:35:24 unknown SwordGame[11064] : GLView: 1357870
Dec 6 18:35:24 unknown SwordGame[11064] : GLView: (EAGLView: 0x1357870; frame = (0 0; 1024 768); layer = )
Dec 6 18:35:27 unknown SwordGame[11064] : Requesting product id com.chair.IB2.goldbag.25000
Dec 6 18:35:27 unknown SwordGame[11064] : Requesting product id com.chair.IB2.goldbag.150000
Dec 6 18:35:27 unknown SwordGame[11064] : Requesting product id com.chair.IB2.goldbag.750000
Dec 6 18:35:27 unknown SwordGame[11064] : Requesting product id com.chair.IB2.goldbag.2500000
Dec 6 18:35:27 unknown wifid[27] : WiFi:[344918127.366272]: Client itunesstored is background application
Dec 6 18:35:27 unknown librariand[11053] : item update observer error: Connection invalid
Dec 6 18:35:28 unknown SwordGame[11064] : Reading int value for key CurrentSlot369d86c1e1a21755d7f29b7aa7ac2065436e116d
Dec 6 18:35:30 unknown MobileMail[11062] : Received memory warning.
Dec 6 18:35:30 unknown SwordGame[11064] : Received memory warning.
Dec 6 18:35:31 unknown SpringBoard[15] : Received memory warning.
Dec 6 18:35:31 unknown syncdefaultsd[11058] : received memory warning
Dec 6 18:35:32 unknown SwordGame[11064] : Reading int value for key LocalSaves_dvb54c8b744f649484cfcae3478da0ec06
Dec 6 18:35:36 unknown com.apple.launchd[1] : (com.apple.gamed) Exited: Killed: 9
Dec 6 18:35:36 unknown com.apple.launchd[1] : (UIKitApplication:com.apple.mobilemail[0x45a2]) Exited: Killed: 9
Dec 6 18:35:36 unknown com.apple.launchd[1] : (UIKitApplication:com.apple.mobilephone[0x6ebe]) Exited: Killed: 9
Dec 6 18:35:36 unknown com.apple.launchd[1] : (UIKitApplication:com.chairentertainment.IB2[0x11fc]) Exited: Killed: 9
Dec 6 18:35:36 unknown UserEventAgent[12] : jetsam: kernel termination snapshot being created
Dec 6 18:35:36 unknown SpringBoard[15] : Application 'Mail' exited abnormally with signal 9: Killed: 9
Dec 6 18:35:36 unknown mediaserverd[43] : 18:35:36.366 AudioSessionSetClientPlayState(11064): cannot get ClientInfo
Dec 6 18:35:36 unknown mediaserverd[43] : 18:35:36.532 AudioQueue: Error 'ini?' from AudioSessionSetClientPlayState(11064)
Dec 6 18:35:36 unknown kernel[0] : launchd[11070] Builtin profile: MobileMail (sandbox)
Dec 6 18:35:36 unknown SpringBoard[15] : Application 'FaceTime' exited abnormally with signal 9: Killed: 9
Dec 6 18:35:36 unknown SpringBoard[15] : Application 'InfinityBlade2' exited abnormally with signal 9: Killed: 9
Dec 6 18:35:37 unknown ReportCrash[11069] : Saved crashreport to /Library/Logs/CrashReporter/LowMemory-2011-12-06-183537.plist using uid: 0 gid: 0, synthetic_euid: 0 egid: 0
Dec 6 18:35:38 unknown librariand[11053] : client connection is invalid: Connection invalid

1 comment:

Bram Stolk Sr said...

Aaah, ik herinner dat gevoel als je voor veel geld een fancy game op zo'n cassette bandje had gekocht en dat probeerde te laden in je Atari, Commodore of ZX Spectrum.....CRASH, prutsen aan de Head azimuth, amplification en tapespeed. Gewoon CRAP dus.

Kijk, op een Windows PC wil het opnieuw installeren van WIN nog wel eens helpen, maar als iets niet op een Apple iPad2 werkt is het gewoon BAGGER........