Thursday, November 24, 2011

Teaser shots from my new game

Hot off the press... some teaser shots of my new game that is currently under development: Hover Biker. In many ways it will be a better game than the little crane that could. Better graphics, more action, and more mass appeal. What has not changed is a first-rate unsurpassed physics simulation at the root of the game.

This time around, I purchased professional 3D artwork for the city environment. Unlike my own art (which we call programmer art in my industry) it has textures applied. The game will feature a very rich city environment that is completely accessible for the player. This is the opposite of a 'game on rails', if your hover bike can reach it, you are free to visit every nook and cranny of the city.

I will release the game with plenty of challenging levels, but just high speed hovering and pulling stunts with the hover bike is a treat in itself. The game should be in the app store for iPad and iPhone this Christmas. I have a feeling that this game could do very well, and is capable of making some big waves on the app store. There is potential to equal or surpass little crane's success.

4 comments:

Ben said...

Looks brilliant

Bram Stolk Sr said...

OK,very promising. If you need a solution how to fire the gun through the propellor rotation field. I have access to the Fokker patent.....

Rubbie John said...

When it comes out for Android i was playing it on my ipod and were amazing Can you bring out a version for Android please reply on ASAP

Bram said...

I'm glad you like it, Rubbie John. A port to Android is unlikely. Hover Biker is selling very poorly: 50 times fewer sales than Little Crane. Porting it would require rewriting ObjectiveC, and is a large effort. Somehow, Hover Biker does not have enough appeal to players to make them buy the premium levels.