Hot off the press... some teaser shots of my new game that is currently under development: Hover Biker. In many ways it will be a better game than the little crane that could. Better graphics, more action, and more mass appeal. What has not changed is a first-rate unsurpassed physics simulation at the root of the game.
This time around, I purchased professional 3D artwork for the city environment. Unlike my own art (which we call programmer art in my industry) it has textures applied. The game will feature a very rich city environment that is completely accessible for the player. This is the opposite of a 'game on rails', if your hover bike can reach it, you are free to visit every nook and cranny of the city.
I will release the game with plenty of challenging levels, but just high speed hovering and pulling stunts with the hover bike is a treat in itself. The game should be in the app store for iPad and iPhone this Christmas. I have a feeling that this game could do very well, and is capable of making some big waves on the app store. There is potential to equal or surpass little crane's success.