![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0X4Y-_Lu0yNgD6WJC5mK8Le3t3vkrxBcUGrlrQM8NDUR3J0EfK47BtlhHhDf24H0Q8iQDalrHdkxpO2h-jq9XIlyYzfjaUEktbU9V_Egs6WJ3UDZtDG1sr59jBqYDSg25_2rxOZJVFICz/s320/frame.png)
I just created my first ray traced image on a Cell processor (or more accurately: on a SPU of a Cell processor). I ray traced the model you see in the upper right corner of this blog entry. However, that image was created with ivview. My ray tracer output is very sober, because I have not implemented shading, and the output is in ASCII. I am pleased with the code, however, as it is properly vectorized code that shoots 8-rays in parallel on a single SPU. Anyway, here is the image, with the camera head-on with the model's z-axis.
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1 comment:
Cool, ascii art on the PS3 ;-)
Looking forward to seeing images generated on all the SPUs at once.
Luc
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