So, this post is verbatim from an old indiegamer.com forum posting. On this old forum, it was tradition to set goals for the year, share them with the board community, and evaluate afterwards. indiegamer.com is down today, and I suspect it may be gone forever now. Readership was dwindling, spam was a plague, so I think it will be dead, if not now, soon. So let's preserve my goals here on my own blog.
The goals I set for 2012:-
Add support for this awesome input device to the little crane that could for MacOSX.
SUCCESS
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Maintain my 2011 income (had a very good year).
BIGGER SUCCESS
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Release my first Android Game.
SUCCESS
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Release an update for Hover Biker.
SUCCESS
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New level for the little crane that could iOS version.
SUCCESS
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Port the little crane that could to Android.
SUCCESS
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Attend GDC.
SUCCESS
It is amazing, but I hit all my goals. Maybe it is true what they say about: writing down goals make them come true. Although I did cheat a tiny bit: 'Port Little Crane to Android' and 'Publish Android Game' were originally intended to be separate games, but meh.
For 2013 I will:-
Publish an OUYA game.
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Hit 30K OUYA downloads.
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Hit 10M downloads (cumulative over all platforms, all years) for Little Crane That Could.
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Maintain 2012 income.
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Reach 750 followers on Twitter.
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Publish my first multiplayer game.